weaponAccessories: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; //["","acc_pointer_IR","optic_Aco",""]</code>
|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; //["","acc_pointer_IR","optic_Aco",""]</code>


|seealso= [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]], [[weaponsItemsCargo]]
|seealso= [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]]
}}
}}
<dl class="command_description">
<dl class="command_description">

Revision as of 21:23, 20 January 2022

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
This command does not return loaded magazines, see weaponsItems
Groups:
Unit Inventory

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponAccessoriesCargo handgunItems primaryWeaponItems secondaryWeaponItems weaponsItems weaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.