setPylonsPriority: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code> | |x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code> | ||
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]] [[animatePylon]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]] [[animatePylon]] [[animateBay]],[[setPylonLoadout]] | ||
}} | }} |
Revision as of 22:28, 20 January 2022
Description
- Description:
- Overrides default pylons priorities.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
- Parameters:
- vehicle: Object
- [priority pylon 1, priority pylon 2,..., priority pylon n] : Array
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBaysetPylonLoadout
Notes
-
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