camCommand: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Scripting Commands]]
[[Category:Scripting Commands|C]]
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.97|C]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands OFP 1.46|C]]
[[Category:Scripting Commands ArmA]]
[[Category:Scripting Commands ArmA|C]]


back to [[Scripting_Reference#C|COMREF]]
back to [[Scripting_Reference#C|COMREF]]

Revision as of 16:57, 22 April 2006


back to COMREF

camera camCommand command


Operand types:

camera: Object

command: String

Type of returned value:

Nothing

Description:

Execute command on given camera / actor object.

For all types "manual on" and "manual off" commands are recognised.

For "camera" type, command is one of: "inertia on", "inertia off".

For seagull, command is one of: "landed", "airborne".


Example:

_camera camCommand "Manual on"