camCommand

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Executes a command on the given camera / actor object. Known commands for:
  • All camera types - "manual on", "manual off"
  • "camera" - "inertia on", "inertia off"
  • "seagull" - "landed", "airborne"
When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne". The camCommand changes are conducted immediately, the command doesn't wait for camCommit.

Syntax

Syntax:
camera camCommand command
Parameters:
camera: Object - object of type "camera" or "seagull"
command: String - one of "manual on", "manual off", "inertia on", "inertia off", "landed" and "airborne" corresponding to the description above.
Return Value:
Nothing

Examples

Example 1:
_camera camCommand "manual on";

Additional Information

Multiplayer:
-
See also:
cameraEffectcamCreatecamCommit

Notes

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Notes

Bottom Section

Posted on May 23, 2017 - 14:51 (UTC)
SilentSpike
In Arma 3 with the addition of the curator camera type, the following commands are supported: _camera = "CamCurator" camCreate [0,0,0]; _camera camCommand "maxPitch 89"; _camera camCommand "minPitch -89"; _camera camCommand "speedDefault 0.1"; _camera camCommand "speedMax 2"; _camera camCommand "ceilingHeight 5000"; _camera camCommand "atl off"; _camera camCommand "surfaceSpeed off";