visiblePosition: Difference between revisions
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(forgot the "visual" variant in the note...) |
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<code>[[ASLtoAGL]] [[getPosWorldVisual]] _object {{cc|object center in model coordinates, i.e [0,0,0]}} | <code>[[ASLtoAGL]] [[getPosWorldVisual]] _object {{cc|object center in model coordinates, i.e [0,0,0]}} | ||
[[ASLtoAGL]] [[getPosASLVisual]] _object {{cc|object land contact (e.g. floor of a building)}} | [[ASLtoAGL]] [[getPosASLVisual]] _object {{cc|object land contact (e.g. floor of a building)}} | ||
[[unitAimPositionVisual]] _object | [[unitAimPositionVisual]] _object {{cc|object's aiming position, i.e where the AI aim at, such as a soldier's chest}} | ||
_object [[modelToWorldVisual]] _relativePos {{cc|custom position in model coordinates. if _relativePos is [0,0,0], it'll be the same as [[ASLtoAGL]] [[getPosWorldVisual]] _object}} | _object [[modelToWorldVisual]] _relativePos {{cc|custom position in model coordinates. if _relativePos is [0,0,0], it'll be the same as [[ASLtoAGL]] [[getPosWorldVisual]] _object}} | ||
</code> | </code> | ||
}} | }} |
Revision as of 16:20, 26 January 2022
Description
- Description:
- Returns an object's rendered position (z value above surface underneath) in render time scope. Same as getPosVisual.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- visiblePosition object
- Parameters:
- object: Object - name of the object
- Return Value:
- PositionAGLS
Examples
- Example 1:
playerRenderedPos = visiblePosition player;
Additional Information
- See also:
- getPosVisual getPosATLVisual getPosASLVisual getPosWorldVisual visiblePositionASL position getPos getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 26, 2022 - 15:15 (UTC)
-
Note that this command returns the position in AGLS format (Z is measured from the nearest surface below). For example the value of Z is 0 even if the object is resting on top of a building.
For use with draw commands, such as drawIcon3D, an AGL position is needed. The following alternatives can be used, depending on where the icon is intended to be shown:ASLtoAGL getPosWorldVisual _object // object center in model coordinates, i.e [0,0,0] ASLtoAGL getPosASLVisual _object // object land contact (e.g. floor of a building) unitAimPositionVisual _object // object's aiming position, i.e where the AI aim at, such as a soldier's chest _object modelToWorldVisual _relativePos // custom position in model coordinates. if _relativePos is [0,0,0], it'll be the same as ASLtoAGL getPosWorldVisual _object