checkAIFeature: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r2=[[Boolean]] - [[true]] if is enabled | |r2=[[Boolean]] - [[true]] if is enabled | ||
|x1= <code>_featureUsed = | |x1= <code>_featureUsed = checkAIFeature "AwareFormationSoft";</code> | ||
|x2= <code>_autotargetOn = bob | |x2= <code>_autotargetOn = bob checkAIFeature "AUTOTARGET";</code> | ||
|seealso= [[enableAIFeature]] [[enableAI]] [[disableAI]] | |seealso= [[enableAIFeature]] [[enableAI]] [[disableAI]] | ||
}} | }} |
Revision as of 11:01, 12 May 2022
Description
- Description:
- Checks if the given AI feature is currently enabled.
- Groups:
- AI Behaviour
Syntax
- Syntax:
- checkAIFeature feature
- Parameters:
- feature: String - can be one of:
- "AwareFormationSoft"
- "CombatFormationSoft"
- AI skill - see disableAI - Syntax 1 (since Arma 3 v1.96)
- Return Value:
- Boolean - true if is enabled
Alternative Syntax
- Syntax:
- unit checkAIFeature feature
- Parameters:
- unit: Object - unit to test AI feature for
- feature: String - disableAI / enableAI feature
- Return Value:
- Boolean - true if is enabled
Examples
- Example 1:
_featureUsed = checkAIFeature "AwareFormationSoft";
- Example 2:
_autotargetOn = bob checkAIFeature "AUTOTARGET";
Additional Information
- See also:
- enableAIFeature enableAI disableAI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note