getAssetDLCInfo: Difference between revisions

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m (Some wiki formatting)
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* DLCName: [[String]] - actual DLC name or ""
* DLCName: [[String]] - actual DLC name or ""


|x1= <sqf>getAssetDLCInfo [[player]];</sqf>
|x1= <sqf>getAssetDLCInfo player;</sqf>


|x2= <sqf>getAssetDLCInfo "a3\Weapons_F_Enoch\Rifles\MSBS\MSBS65_F";</sqf>
|x2= <sqf>getAssetDLCInfo "a3\Weapons_F_Enoch\Rifles\MSBS\MSBS65_F";</sqf>

Revision as of 09:52, 14 June 2022

Hover & click on the images for description

Description

Description:
Returns DLC information about given object or model.
Groups:
DLC

Syntax

Syntax:
getAssetDLCInfo asset
Parameters:
asset: Object or String - object reference or path to the model
Return Value:
Array - array in format: [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName], where:
  • isDlc: Boolean - the asset belongs to a DLC
  • isOwned: Boolean
  • isInstalled: Boolean
  • isAvailable: Boolean
  • appID: String - actual steam item ID or "0" for none or "-1" for unknown
  • DLCName: String - actual DLC name or ""

Alternative Syntax

Syntax:
getAssetDLCInfo [class, config]
Parameters:
class: String - class name of the asset
config: Config - (Optional, default: configFile >> "CfgVehicles") config in which to search
Return Value:
Array in format [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName], where:
  • isDlc: Boolean - the asset belongs to a DLC
  • isOwned: Boolean
  • isInstalled: Boolean
  • isAvailable: Boolean
  • appID: String - actual steam item ID or "0" for none or "-1" for unknown
  • DLCName: String - actual DLC name or ""

Examples

Example 1:
getAssetDLCInfo player;
Example 2:
getAssetDLCInfo "a3\Weapons_F_Enoch\Rifles\MSBS\MSBS65_F";
Example 3:
getAssetDLCInfo ["C_Van_01_transport_F"];
Example 4:
getAssetDLCInfo ["arifle_AK12_F", configFile >> "CfgWeapons"];

Additional Information

See also:
getDLCs getObjectDLC getPersonUsedDLCs getMissionDLCs getDLCAssetsUsageByName getDLCAssetsUsage

Notes

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