setLightIntensity: Difference between revisions
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<dd class="notedate">Posted on Mar 24, 2014 - 23:37</dd> | <dd class="notedate">Posted on Mar 24, 2014 - 23:37</dd> | ||
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt> | <dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt> | ||
<dd class="note">In {{arma3}} ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: < | <dd class="note">In {{arma3}} ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <sqf>_light setLightIntensity 3000;// same as _light [[setLightBrightness]] 1;</sqf> | ||
</dl> | </dl> |
Revision as of 13:26, 5 May 2022
Description
- Description:
- Sets intensity of light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightIntensity value
- Parameters:
- light: Object
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
- myLight setLightIntensity 4;
Additional Information
- See also:
- setLightAmbient setLightColor lightAttachObject lightDetachObject setLightBrightness setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 24, 2014 - 23:37
- ffur2007slx2_5
- In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example: