BIS fnc reviveAllowed: Difference between revisions

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m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ")
m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>")
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|r1= [[Boolean]] - Returns [[true]] if possible, [[false]] is not
|r1= [[Boolean]] - Returns [[true]] if possible, [[false]] is not


|x1= <code>[[private]] _canRevive = [medic,target] [[call]] [[BIS_fnc_reviveAllowed]];</code>
|x1= <sqf>private _canRevive = [medic,target] call BIS_fnc_reviveAllowed;</sqf>


|seealso= [[Arma 3: Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]
|seealso= [[Arma 3: Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]
}}
}}

Revision as of 13:35, 1 July 2022

Hover & click on the images for description

Description

Description:
Returns true if unit is in general able to revive someone.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[medic, unit] call BIS_fnc_reviveAllowed
Parameters:
medic: Object - Unit performing revive
unit: Array - Unit that will be revived
Return Value:
Boolean - Returns true if possible, false is not

Examples

Example 1:
private _canRevive = [medic,target] call BIS_fnc_reviveAllowed;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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