removeWeapon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 41: Line 41:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player [[removeWeapon]] "BAF_L85A2_RIS_SUSAT";</code>
|x1= <code>player removeWeapon "BAF_L85A2_RIS_SUSAT";</code>


|x2= <code>An_2 removeWeapon "M240_veh";</code>
|x2= <code>An_2 removeWeapon "M240_veh";</code>

Revision as of 11:14, 12 May 2022

Hover & click on the images for description

Description

Description:
Remove weapon from a unit. The unit must be local to the computer where command is executed. For a global version of this command see removeWeaponGlobal. Note: It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeapon weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
player removeWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 removeWeapon "M240_veh";

Additional Information

See also:
removeWeaponGlobal addWeapon removeAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 27, 2009 - 14:30 (CEST)
zGuba
CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI.