setDefaultCamera: Difference between revisions
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|x2= Lift camera 100m up above current player position and point downwards: | |x2= Lift camera 100m up above current player position and point downwards: | ||
<code>setDefaultCamera [<nowiki/>ATLtoASL (player | <code>setDefaultCamera [<nowiki/>ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];</code> | ||
|seealso= [[camCreate]] [[cameraOn]] [[cameraView]] [[cameraEffect]] [[cameraEffectEnableHUD]] [[switchCamera]] [[positionCameraToWorld]] [[cameraInterest]] [[setCameraInterest]] [[getEditorCamera]] [[mapCenterOnCamera]] [[preloadCamera]] [[restartEditorCamera]] | |seealso= [[camCreate]] [[cameraOn]] [[cameraView]] [[cameraEffect]] [[cameraEffectEnableHUD]] [[switchCamera]] [[positionCameraToWorld]] [[cameraInterest]] [[setCameraInterest]] [[getEditorCamera]] [[mapCenterOnCamera]] [[preloadCamera]] [[restartEditorCamera]] | ||
}} | }} |
Revision as of 11:18, 12 May 2022
Description
- Description:
- Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
- Groups:
- Camera Control
Syntax
- Syntax:
- setDefaultCamera [position, direction]
- Parameters:
- position: Array format PositionASL - position of the camera
- direction: Array - format Vector3D - direction of the camera
- Return Value:
- Nothing
Examples
- Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
- Example 2:
- Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];
Additional Information
- See also:
- camCreate cameraOn cameraView cameraEffect cameraEffectEnableHUD switchCamera positionCameraToWorld cameraInterest setCameraInterest getEditorCamera mapCenterOnCamera preloadCamera restartEditorCamera
Notes
-
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