worldToScreen: Difference between revisions

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|r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen.
|r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen.


|x1= <code>_screenPos = worldToScreen ASLtoAGL [[getPosASL]] soldier1;</code>
|x1= <code>_screenPos = worldToScreen ASLtoAGL getPosASL soldier1;</code>


|x2= <code>_screenPos = worldToScreen (player [[modelToWorld]] [0,10,0]);</code>
|x2= <code>_screenPos = worldToScreen (player modelToWorld [0,10,0]);</code>


|seealso= [[screenToWorld]] [[SafeZone]]
|seealso= [[screenToWorld]] [[SafeZone]]
}}
}}

Revision as of 11:19, 12 May 2022

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
SafeZones should be considered:
  • the result can be out of the [0,0]..[1,1] range
  • the result can be a filled array even if the position is not displayed on screen if it would appear on a triplescreen setup
Groups:
Positions

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - World position 2D [x,y] or PositionAGL
Return Value:
Array - Screen position in SafeZone format [x, y]. Returns an empty array [] if not on-screen.

Examples

Example 1:
_screenPos = worldToScreen ASLtoAGL getPosASL soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorld SafeZone

Notes

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