set3DENAttributes: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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|x1= <code>// Set all selected objects as playable | |x1= <code>// Set all selected objects as playable | ||
set3DENAttributes <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]]]];</code> | |||
|seealso= [[get3DENAttribute]] [[clear3DENAttribute]] | |seealso= [[get3DENAttribute]] [[clear3DENAttribute]] | ||
}} | }} |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Set entity attributes. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttributes [[entities1, class1, value1], [entities2, class2, value2], ...]
- Parameters:
- entitiesN: Array of Eden Entity or Eden ID
- classN: String - attribute name
- valueN: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
// Set all selected objects as playable set3DENAttributes [[get3DENSelected "Object","ControlMP",true]];
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
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