get3DENLayerEntities: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>") |
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|r1= [[Array]] of [[Eden Entity|Eden Entities]] | |r1= [[Array]] of [[Eden Entity|Eden Entities]] | ||
|x1= <code>_myLayer = -1 | |x1= <code>_myLayer = -1 add3DENLayer "CTRG"; | ||
[[player]] [[set3DENLayer]] _myLayer; | [[player]] [[set3DENLayer]] _myLayer; | ||
_entities = get3DENLayerEntities _myLayer;</code> | _entities = get3DENLayerEntities _myLayer;</code> |
Revision as of 11:43, 12 May 2022
Description
- Description:
- Return all entities and sub-layer in Eden Entity layer. In order to get all layer entities during a scenario use getMissionLayerEntities.
- Groups:
- Eden Editor
Syntax
- Syntax:
- get3DENLayerEntities layerID
- Parameters:
- layerID: Number - layer ID as returned by add3DENLayer command
- Return Value:
- Array of Eden Entities
Examples
- Example 1:
_myLayer = -1 add3DENLayer "CTRG"; player set3DENLayer _myLayer; _entities = get3DENLayerEntities _myLayer;
Additional Information
Notes
-
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