removeWeaponGlobal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 22: | Line 22: | ||
|x1= <code>{ | |x1= <code>{ | ||
_x | _x removeWeaponGlobal "Laserdesignator"; | ||
} forEach allUnits;</code> | } forEach allUnits;</code> | ||
|x2= <code>{ | |x2= <code>{ | ||
if ([[typeOf]] _x == "O_Heli_Attack_02_black_F") [[then]] { | |||
_x [[removeWeaponGlobal]] "rockets_Skyfire"; | _x [[removeWeaponGlobal]] "rockets_Skyfire"; | ||
}; | }; |
Revision as of 13:00, 12 May 2022
Description
- Description:
- Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit removeWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
Notes
-
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