synchronizeObjectsAdd: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_acm = _groupLogic createUnit ["AmbientCombatManager", [[position]] [[player]],[],0,"NONE"];
|x1= <code>_acm = _groupLogic createUnit ["AmbientCombatManager", position [[player]],[],0,"NONE"];
_acm synchronizeObjectsAdd [<nowiki/>player<nowiki>]</nowiki>;</code>
_acm synchronizeObjectsAdd [<nowiki/>player<nowiki>]</nowiki>;</code>


|seealso= [[synchronizeObjectsRemove]]
|seealso= [[synchronizeObjectsRemove]]
}}
}}

Revision as of 11:40, 12 May 2022

Hover & click on the images for description

Description

Description:
Add given objects to the unit's list of synchronized objects.
Groups:
Object Manipulation

Syntax

Syntax:
unit synchronizeObjectsAdd objects
Parameters:
unit: Object
objects: Array - An array of objects
Return Value:
Nothing

Examples

Example 1:
_acm = _groupLogic createUnit ["AmbientCombatManager", position player,[],0,"NONE"]; _acm synchronizeObjectsAdd [player];

Additional Information

See also:
synchronizeObjectsRemove

Notes

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