preloadSound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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Line 29: | Line 29: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>{ | ||
waitUntil {preloadSound _x}; | waitUntil {preloadSound _x}; | ||
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");</ | } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");</sqf> | ||
|seealso= [[preloadTitleRsc]] | |seealso= [[preloadTitleRsc]] | ||
}} | }} |
Revision as of 10:23, 13 May 2022
Description
- Description:
- Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
- Groups:
- Sounds
Syntax
- Syntax:
- preloadSound soundName
- Parameters:
- soundName: String
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- preloadTitleRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds