camSetDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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_cam camSetPos _pos2; | _cam camSetPos _pos2; | ||
_cam camSetDir (_pos2 vectorFromTo _pos1); | _cam camSetDir (_pos2 vectorFromTo _pos1); | ||
_cam | _cam camCommit 5; | ||
[[waitUntil]] { [[camCommitted]] _cam }; | [[waitUntil]] { [[camCommitted]] _cam }; | ||
Line 65: | Line 65: | ||
_cam camSetDir 180; | _cam camSetDir 180; | ||
_cam camCommit 5; | _cam camCommit 5; | ||
waitUntil { [[camCommitted]] _cam }; | |||
_cam [[camSetPos]] _pos1; | _cam [[camSetPos]] _pos1; |
Revision as of 13:08, 12 May 2022
Description
- Description:
- Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camSetDir direction
- Parameters:
- camera: Object - object of type "camera"
- direction:
- Return Value:
- Nothing
Examples
- Example 1:
- Since Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir (_pos2 vectorFromTo _pos1); _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
- Example 2:
- Before Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir 180; _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
Additional Information
- See also:
- direction setDir camSetTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 9, 2016 - 19:47 (UTC)
- Killzone Kid
- cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect