camCommitted

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Checks if the conduction of the last camCommit call already finished.

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS: ; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed

Additional Information

Multiplayer:
-
See also:
camCommit

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section