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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 61: | Line 61: | ||
if ((count _array > 0) and (_array select 0) == player) then // Error: {{ic|_array select 0 is evaluated}} | if ((count _array > 0) and (_array select 0) == player) then // Error: {{ic|_array select 0 is evaluated}} | ||
{ | { | ||
hint "It... works?"; | |||
};</code> | };</code> | ||
|seealso= [[a && b]] [[or]] [[Operators]] | |seealso= [[a && b]] [[or]] [[Operators]] | ||
}} | }} |
Revision as of 13:08, 12 May 2022
Description
- Description:
- Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used - if left operand is false, evaluation of the right side is ignored.
- Alias:
- a && b
- Groups:
- VariablesMath
Syntax
- Syntax:
- a and b
- Parameters:
- a: Boolean - Test condition or variable
- b: Boolean - Test condition or variable
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- a and b
- Parameters:
- a: Boolean - Test condition or variable
- b: Code - Code that returns Boolean. It is not evaluated if a is false
- Return Value:
- Boolean
Examples
- Example 1:
if ((not isNull player) and (alive player) and (_enemycount == 0)) then { hint "you win !"; };
- Example 2:
if ((count _array > 0) and { (_array select 0) == player }) then // works as expected { hint "It works!"; }; if ((count _array > 0) and (_array select 0) == player) then // Error:
_array select 0 is evaluated
{ hint "It... works?"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Math