and

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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used (if left operand is false, evaluation of the right side is skipped completely).

Syntax

Syntax:
Boolean = a and b
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Boolean - Test condition or variable that returns Boolean.
Return Value:
Boolean

Alternative Syntax

Syntax:
Boolean = a and b (Only available since ArmA 2:OA v1.62.)
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Code - Code that returns Boolean. It is not evaluated if a returns as false.
Return Value:
Boolean

Examples

Example 1:
if ((alive player) and (_enemycount == 0)) then {hint "you win !"}
Example 2:
if ((count _array > 0) and {(_array select 0) == player}) then {hint "It works! Without lazy evaluation it would throw an error if array was empty."}

Additional Information

Multiplayer:
no special considerations
See also:
a && borOperators

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Bottom Section

Posted on April 12, 2015 - 10:45 (UTC)
IT07
Just like the "or" command, the "and" command allows several conditions to be checked. Example:
if(alive player and speed player > 0 and _someOtherVar) then { hint"All three condtions are true" }; The example above will check if the player is alive and if the player is moving and checks if _someOtherVar is true.