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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[(!?=?=?)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[(!?=?=?)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 51: | Line 51: | ||
|x2= <code>// without lazy evaluation, select would throw an error in the event of an empty array | |x2= <code>// without lazy evaluation, select would throw an error in the event of an empty array | ||
if ((count _array == 0) or { (_array select 0) | if ((count _array == 0) or { (_array select 0) != player }) then | ||
{ | { | ||
hint "It works!"; | hint "It works!"; |
Revision as of 13:20, 12 May 2022
Description
- Description:
- Returns true if one or both conditions are true. In case of the alternative syntax, lazy evaluation is used. The means that if left operand is true, evaluation of the right side is skipped completely.
- Alias:
- a || b
- Groups:
- MathVariables
Syntax
- Syntax:
- a or b
- Parameters:
- a: Boolean - Test condition or variable
- b: Boolean - Test condition or variable
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- a or b
- Parameters:
- a: Boolean - Test condition or variable
- b: Code - Code that returns Boolean. It is not evaluated if a returns true
- Return Value:
- Boolean
Examples
- Example 1:
if (_obj1 or (_enemycount == 0) or (not alive _enemyGeneral)) then { hint "you win !"; };
- Example 2:
// without lazy evaluation, select would throw an error in the event of an empty array if ((count _array == 0) or { (_array select 0) != player }) then { hint "It works!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math
- Command Group: Variables