getSoundControllerResult: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([^|]+\|)(\/?\/?>?>?<?=?)\]\]([^<]*) *<\/code>" to "<code>$1$3$4</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");</sqf> | ||
|x2= < | |x2= <sqf>//-- mission config entry to reverse rain strength: {{hl|c= myExpression = "rain factor [1,0]";}} | ||
_result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");</ | _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");</sqf> | ||
|seealso= [[Arma 3: Sound]] [[getSoundController]] [[getEnvSoundController]] [[getAllEnvSoundControllers]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]] | |seealso= [[Arma 3: Sound]] [[getSoundController]] [[getEnvSoundController]] [[getAllEnvSoundControllers]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]] | ||
}} | }} |
Revision as of 10:23, 13 May 2022
Description
- Description:
- Returns the calculated value of simple expression defined in config. Config could be any config entry, even mission config entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
- Groups:
- Sounds
Syntax
- Syntax:
- vehicle getSoundControllerResult config
- Parameters:
- vehicle: Object - transport vehicle
- config: Config - path to config entry containing the expression
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
- //-- mission config entry to reverse rain strength: myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");
Additional Information
- See also:
- Arma 3: Sound getSoundController getEnvSoundController getAllEnvSoundControllers getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount
Notes
-
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