a % b: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|user= Hoz | |user= Hoz | ||
|timestamp= 20060416013400 | |timestamp= 20060416013400 | ||
|text= | |text= <nowiki/> | ||
* Remainder is calculated in real domain. | * Remainder is calculated in real domain. | ||
* [[a % b]] is identical to [[mod]] | * [[a % b]] is identical to [[mod]] |
Latest revision as of 08:44, 13 May 2022
Description
Syntax
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 16, 2006 - 01:34 (UTC)
- You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: In A1, the new commands round, floor or ceil would be the easier way to round.
- Posted on Jul 21, 2015 - 14:55 (UTC)
- Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math