createMissionDisplay: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
Line 40: Line 40:
|x1= <sqf>_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";</sqf>
|x1= <sqf>_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";</sqf>


|x2= In {{arma3}} this creates the scenarios UI<code>findDisplay 46 createMissionDisplay "";</code>
|x2= In {{arma3}} this creates the scenarios UI
<sqf>findDisplay 46 createMissionDisplay "";</sqf>


|x3= Other options for {{arma3}}:
|x3= Other options for {{arma3}}:
<code>(findDisplay 46) createMissionDisplay ["","Cutscenes"];
<sqf>
(findDisplay 46) createMissionDisplay ["","Cutscenes"];
(findDisplay 46) createMissionDisplay ["","Campaigns"];
(findDisplay 46) createMissionDisplay ["","Campaigns"];
(findDisplay 46) createMissionDisplay ["","MPMissions"];
(findDisplay 46) createMissionDisplay ["","MPMissions"];
(findDisplay 46) createMissionDisplay ["","Challenges"];
(findDisplay 46) createMissionDisplay ["","Challenges"];
(findDisplay 46) createMissionDisplay ["","Showcases"];</code>
(findDisplay 46) createMissionDisplay ["","Showcases"];
</sqf>


|seealso= [[createDialog]] [[createDisplay]] [[createGearDialog]] [[createMPCampaignDisplay]]
|seealso= [[createDialog]] [[createDisplay]] [[createGearDialog]] [[createMPCampaignDisplay]]
}}
}}

Revision as of 15:55, 13 May 2022

Hover & click on the images for description

Description

Description:
Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root".
Groups:
GUI Control

Syntax

Syntax:
display createMissionDisplay missionRootDirectoryString
Parameters:
display: Display
missionRootDirectoryString: String
Return Value:
Display

Alternative Syntax

Syntax:
display createMissionDisplay [missionRootDirectoryString, cfgMissionsClass]
Parameters:
display: Display
missionRootDirectoryString: String - root direction from \Arma 3\Missions\ROOT
cfgMissionsClass: String - cfgMissions class to use
Return Value:
Display

Examples

Example 1:
_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";
Example 2:
In Arma 3 this creates the scenarios UI
findDisplay 46 createMissionDisplay "";
Example 3:
Other options for Arma 3:
(findDisplay 46) createMissionDisplay ["","Cutscenes"]; (findDisplay 46) createMissionDisplay ["","Campaigns"]; (findDisplay 46) createMissionDisplay ["","MPMissions"]; (findDisplay 46) createMissionDisplay ["","Challenges"]; (findDisplay 46) createMissionDisplay ["","Showcases"];

Additional Information

See also:
createDialog createDisplay createGearDialog createMPCampaignDisplay

Notes

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