currentWeapon: Difference between revisions

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<dd class="note">It seems it is not working in 1.02 for other unit than player.
<dd class="note">It seems it is not working in 1.02 for other unit than player.
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<dd class="notedate">Posted on May 4, 2010</dd>
<dd class="notedate">Posted on 2010-05-04</dd>
<dt class="note">[[User:Terox|Terox]]</dt>
<dt class="note">[[User:Terox|Terox]]</dt>
<dd class="note">This works for vehicles providing there is a gunner
<dd class="note">This works for vehicles providing there is a gunner
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Revision as of 23:01, 13 May 2023

Hover & click on the images for description

Description

Description:
Return the name of the currently selected weapon (on the primary turret for vehicles).
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
currentWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"
Example 2:
_weaponClass = currentWeapon player;

Additional Information

See also:
currentMagazine currentMuzzle currentThrowable currentVisionMode currentWeaponMode currentZeroing magazinesTurret weaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 15, 2009 - 04:00 (CEST)
Lou Montana
You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
Posted on July 15, 2009 - 04:00 (CEST)
Lou Montana
It seems it is not working in 1.02 for other unit than player.
Posted on 2010-05-04
Terox
This works for vehicles providing there is a gunner