setVehicleArmor: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "{{HashLink" to "{{Link") |
||
Line 27: | Line 27: | ||
|descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). | |descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). | ||
Works like [[setDamage]], but the other way around: 1 is full health - see {{ | Works like [[setDamage]], but the other way around: 1 is full health - see {{Link|#Example 2}}. | ||
|s1= vehicleName [[setVehicleArmor]] value | |s1= vehicleName [[setVehicleArmor]] value |
Revision as of 17:43, 4 January 2023
Description
- Description:
- Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName setVehicleArmor value
- Parameters:
- vehicleName: Object
- value: Number - in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect