set3DENMissionAttribute: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|s1= section [[set3DENMissionAttribute]] [class, value]
|s1= section [[set3DENMissionAttribute]] [class, value]


|p1= section: [[String]] - attribute section
|p1= section: [[String]] - attribute section. See [[Eden_Editor:_Setting_Attributes#Sections_.26_Properties|Sections & Properties]]


|p2= class: [[String]] - attribute name
|p2= class: [[String]] - attribute name

Revision as of 12:57, 2 January 2023

Hover & click on the images for description

Description

Description:
Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
section set3DENMissionAttribute [class, value]
Parameters:
section: String - attribute section. See Sections & Properties
class: String - attribute name
value: Anything - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3

Additional Information

See also:
get3DENMissionAttribute set3DENMissionAttributes

Notes

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