set3DENMissionAttribute: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|s1= section [[set3DENMissionAttribute]] [class, value] | |s1= section [[set3DENMissionAttribute]] [class, value] | ||
|p1= section: [[String]] - attribute section | |p1= section: [[String]] - attribute section. See [[Eden_Editor:_Setting_Attributes#Sections_.26_Properties|Sections & Properties]] | ||
|p2= class: [[String]] - attribute name | |p2= class: [[String]] - attribute name |
Revision as of 12:57, 2 January 2023
Description
- Description:
- Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- section set3DENMissionAttribute [class, value]
- Parameters:
- section: String - attribute section. See Sections & Properties
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
- "Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3
Additional Information
Notes
-
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