magazinesDetailVest: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r2= [[Array]] | |r2= [[Array]] | ||
|x1= < | |x1= <sqf>magazinesDetailVest player; | ||
/* | /* | ||
[ | [ | ||
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"RGO Grenade(1/1)[id/cr:10000017/0]"] | "RGO Grenade(1/1)[id/cr:10000017/0]"] | ||
] | ] | ||
*/</ | */</sqf> | ||
|seealso= [[magazinesDetail]] [[magazinesDetailUniform]] [[magazinesDetailBackpack]] | |seealso= [[magazinesDetail]] [[magazinesDetailUniform]] [[magazinesDetailBackpack]] |
Revision as of 10:38, 13 May 2022
Description
- Description:
- Returns an array with the type names of all the unit's vest magazines.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- magazinesDetailVest unit
- Parameters:
- unit: Object
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazinesDetailVest [unit, includeEmpty, includeLoaded]
- Parameters:
- unit: Object - unit
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- includeLoaded: Boolean - (Optional, default false) true to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
- Return Value:
- Array
Examples
- Example 1:
- magazinesDetailVest player; /* [ ["6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/0]", "RGO Grenade(1/1)[id/cr:10000016/0]", "RGO Grenade(1/1)[id/cr:10000017/0]"] ] */
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 12, 2021 - 22:07 (UTC)
-
To return the ammo count in each magazine, you can use this code:
magazinesDetailVest player apply { private _reverse = reverse _x; private_i1 = (_reverse find "[)") + 1; private_i2 = (_reverse find ["/", _id1]) + 1; private_i3 = _reverse find ["(", _id2]; parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt };