humidity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>") |
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Line 24: | Line 24: | ||
}; | }; | ||
onEachFrame { | onEachFrame { | ||
hintSilent str | hintSilent str [round ([[rain]] * 10) / 10, [[round]] ([[humidity]] * 10) / 10]; | ||
}; | }; | ||
</code> | </code> |
Revision as of 10:32, 13 May 2022
Description
- Description:
- Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
- Groups:
- Environment
Syntax
- Syntax:
- humidity
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; [] spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; };
Additional Information
- See also:
- setHumidity simulSetHumidity setOvercast setRain rain overcast fog wind waves
Notes
-
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