setOvercast

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Introduced in Operation Flashpoint version 1.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set overcast to given value smoothly during given time (in seconds). Zero time means immediate change. An overcast setting of zero means clear (sunny) weather, and one means storms and rain are very likely. Higher overcast values also result in higher wind speeds.

Syntax

Syntax:
time setOvercast overcast
Parameters:
time: Number. In seconds
overcast: Number. Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
50 setOvercast 0.5

Additional Information

Multiplayer:
Each client and the server can have differing overcast values.
See also:
overcast, nextWeatherChange, simulSetHumidity

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 4, 2006 - 12:00
hardrock
Notes from before the conversion: Use setRain if you want to make sure it rains.
Ceeeb
Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.
Joris
Arma 3's volumetric clouds cannot be instantly changed (it would take up to a few seconds to do a full recompute). Therefore, 0 setOvercast 0 will not have the desired effect. You can use skipTime to get to the desired cloud coverage. NOTE: To get instant, seamless overcast change to overcast 1 advance the time 24 hours with skipTime while setting overcast transition time to 86400 seconds (24 hours) -- Killzone_Kid 86400 setOvercast 1; skipTime 24; //to remain on the same date: skipTime -24; 86400 setOvercast 1; skipTime 24;
Killzone_Kid
With removal of simulSetHumidity‎, in order to add instant cloud cover, execute simulWeatherSync with delay (for now): skipTime -24; 86400 setOvercast 1; skipTime 24; 0 = [] spawn { sleep 0.1; simulWeatherSync; }; There is slight freeze with simul command.

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