addCuratorEditableObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | |s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | ||
|p1= curatorObj: [[Object]] - Curator module | |p1= curatorObj: [[Object]] - Curator module | ||
|p2= objects: [[Array]] | |p2= objects: [[Array]] | ||
Line 20: | Line 20: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>MyCuratorModule addCuratorEditableObjects [[MyCar], true];</sqf> | ||
|seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]] | |seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]] |
Revision as of 14:01, 13 May 2022
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - Curator module
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 23, 2020 - 10:29 (UTC)
- R3vo
- To continuously make all created objects editable for all Zeus use the following code: