setDefaultCamera: Difference between revisions

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m (Replaced <code> with <sqf>)
m (Text replacement - "ATLtoASL" to "ATLToASL")
 
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|x2= Lift camera 100m up above current player position and point downwards:
|x2= Lift camera 100m up above current player position and point downwards:
<sqf>setDefaultCamera [ATLtoASL (player modelToWorld [0, 0, 100]), [0, 0, -1]];</sqf>
<sqf>setDefaultCamera [ATLToASL (player modelToWorld [0, 0, 100]), [0, 0, -1]];</sqf>


|seealso= [[camCreate]] [[cameraOn]] [[cameraView]] [[cameraEffect]] [[cameraEffectEnableHUD]] [[switchCamera]] [[positionCameraToWorld]] [[cameraInterest]] [[setCameraInterest]] [[getEditorCamera]] [[mapCenterOnCamera]] [[preloadCamera]] [[restartEditorCamera]]
|seealso= [[camCreate]] [[cameraOn]] [[cameraView]] [[cameraEffect]] [[cameraEffectEnableHUD]] [[switchCamera]] [[positionCameraToWorld]] [[cameraInterest]] [[setCameraInterest]] [[getEditorCamera]] [[mapCenterOnCamera]] [[preloadCamera]] [[restartEditorCamera]]
}}
}}

Latest revision as of 18:26, 29 July 2022

Hover & click on the images for description

Description

Description:
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Groups:
Camera Control

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: Array format PositionASL - position of the camera
direction: Array - format Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000, 5000, 200], [1, 1, -1]];
Example 2:
Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLToASL (player modelToWorld [0, 0, 100]), [0, 0, -1]];

Additional Information

See also:
camCreate cameraOn cameraView cameraEffect cameraEffectEnableHUD switchCamera positionCameraToWorld cameraInterest setCameraInterest getEditorCamera mapCenterOnCamera preloadCamera restartEditorCamera

Notes

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