World Editor: Prefab Generator – Arma Reforger
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A '''Prefab Generator''' is a generator creating entities on a line defined by a Shape. | |||
Prefab generators can be found in the Resource Browser in {{hl|ArmaReforger > Prefabs > WEGenerators}} (mostly in the {{hl|Bushline}} directory), and are prefixed with {{hl|PG_}} for '''P'''refab '''G'''enerator | |||
(thus conflicting with {{Link|Arma Reforger:World Editor: Power Line Generator|'''P'''ower line '''G'''enerator}}). | |||
{{Feature|informative|To generate entities more regularly, see {{Link|Arma Reforger:World Editor: Wall Generator|Wall Generator}}.}} | |||
== Requirements == | |||
* A Shape (polyline, spline) defining the wall's's trajectory (see {{Link|Arma Reforger:World Editor: Vector Tool|Vector Tool}}) | |||
** At least two points are required | |||
* A prefab generator entity as a '''direct child''' to this shape. | |||
== Options == | |||
=== Unsorted === | |||
==== Prefab Names ==== | |||
Prefab list | |||
==== Weights ==== | |||
Prefab weights - the higher the more chance for the Prefab to spawn | |||
==== Only To Vertices ==== | |||
If checked prefabs are placed only to vertices | |||
==== Distance ==== | |||
Distance between spawned assets along the spline/polyline | |||
==== Align With Shape ==== | |||
If checked prefabs are aligned with the shape | |||
==== Use XAs Forward ==== | |||
Only when aligning with shape | |||
==== Flip Forward ==== | |||
Flip forward | |||
==== Offset Right ==== | |||
How much we offset from center to the side | |||
==== Offset Variance ==== | |||
How much offset variability we want in meters when using offset from the center | |||
==== Gap ==== | |||
Gap from the centerline | |||
==== Random Spacing ==== | |||
Random Spacing Offset | |||
==== Offset Up ==== | |||
How much we offset in world up vector | |||
==== Offset Forward ==== | |||
Forward offset | |||
==== Perlin Dens ==== | |||
Prefab spawn density uses Perlin distribution | |||
==== Perlin Threshold ==== | |||
Spawns prefabs if perlin value is above this threshold | |||
==== Perlin Asset Distribution ==== | |||
Prefab spawn type uses Perlin distribution. Prefabs in the prefab array are stacked up from lower to higher indicies on the Y axis | |||
==== Perlin Size ==== | |||
Prefab size uses Perlin | |||
==== Perlin Frequency ==== | |||
Perlin frequency, higher values mean smoother transitions | |||
==== Perlin Seed ==== | |||
Perlin seed | |||
==== Perlin Amplitude ==== | |||
Perlin Amplitude | |||
==== Perlin Offset ==== | |||
Perlin Phase Offset | |||
==== Perlin Throw Away ==== | |||
Disables asset generation bellow perlin threshold | |||
==== Draw Debug ==== | |||
Draw developer debug | |||
{{GameCategory|armaR|Modding|Official Tools|World Editor Generators}} | {{GameCategory|armaR|Modding|Official Tools|World Editor Generators}} |
Revision as of 23:28, 18 November 2023
A Prefab Generator is a generator creating entities on a line defined by a Shape.
Prefab generators can be found in the Resource Browser in ArmaReforger > Prefabs > WEGenerators (mostly in the Bushline directory), and are prefixed with PG_ for Prefab Generator (thus conflicting with Power line Generator).
Requirements
- A Shape (polyline, spline) defining the wall's's trajectory (see Vector Tool)
- At least two points are required
- A prefab generator entity as a direct child to this shape.
Options
Unsorted
Prefab Names
Prefab list
Weights
Prefab weights - the higher the more chance for the Prefab to spawn
Only To Vertices
If checked prefabs are placed only to vertices
Distance
Distance between spawned assets along the spline/polyline
Align With Shape
If checked prefabs are aligned with the shape
Use XAs Forward
Only when aligning with shape
Flip Forward
Flip forward
Offset Right
How much we offset from center to the side
Offset Variance
How much offset variability we want in meters when using offset from the center
Gap
Gap from the centerline
Random Spacing
Random Spacing Offset
Offset Up
How much we offset in world up vector
Offset Forward
Forward offset
Perlin Dens
Prefab spawn density uses Perlin distribution
Perlin Threshold
Spawns prefabs if perlin value is above this threshold
Perlin Asset Distribution
Prefab spawn type uses Perlin distribution. Prefabs in the prefab array are stacked up from lower to higher indicies on the Y axis
Perlin Size
Prefab size uses Perlin
Perlin Frequency
Perlin frequency, higher values mean smoother transitions
Perlin Seed
Perlin seed
Perlin Amplitude
Perlin Amplitude
Perlin Offset
Perlin Phase Offset
Perlin Throw Away
Disables asset generation bellow perlin threshold
Draw Debug
Draw developer debug