BIS fnc onPlayerConnected: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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] [[call]] [[BIS_fnc_onPlayerConnected]];</code> | ] [[call]] [[BIS_fnc_onPlayerConnected]];</code> | ||
|seealso= [[onPlayerConnected]] [[BIS_fnc_addStackedEventHandler]] | |seealso= [[onPlayerConnected]] [[BIS_fnc_addStackedEventHandler]] [[Event Scripts]] | ||
}} | }} |
Revision as of 12:58, 1 July 2022
Description
- Description:
- Executes a function on server every time a player connects the mission.
- Execution:
- call
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- [code, params]] call BIS_fnc_onPlayerConnected
- Parameters:
- code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
- 0: Player
- 1: Params
- params: Anything - Parameters passed to the code or function
- Return Value:
- Boolean
Examples
- Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;
Additional Information
Notes
-
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