BIS fnc saveGame: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 17: | Line 17: | ||
|r1= [[Boolean]] - [[true]] if saved | |r1= [[Boolean]] - [[true]] if saved | ||
|x1= <code>[ [unit_1,unit_2] ] | |x1= <code>[ [unit_1,unit_2] ] call [[BIS_fnc_saveGame]];</code> | ||
|seealso= [[saveGame]] [[loadGame]] | |seealso= [[saveGame]] [[loadGame]] | ||
}} | }} |
Revision as of 21:37, 12 July 2022
Description
- Description:
- Evaluates the current battlefield situation and saves the game when appropriate.
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- [objects] call BIS_fnc_saveGame
- Parameters:
- objects: Array - Units to check
- Return Value:
- Boolean - true if saved
Examples
- Example 1:
[ [unit_1,unit_2] ] call BIS_fnc_saveGame;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note