BIS fnc keyHold: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 24: | Line 24: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>["Hold that key!",2,{alive | |x1= <code>["Hold that key!",2,{alive player}] [[spawn]] [[BIS_fnc_keyHold]];</code> | ||
|exec= spawn | |exec= spawn |
Revision as of 21:36, 12 July 2022
Description
- Description:
- Allows for hold button interactions. Hold action is started by pressing the space bar.
- Execution:
- spawn
- Groups:
- Interaction
Syntax
- Syntax:
- [description, duration, condition, arguments, loaded] spawn BIS_fnc_keyHold
- Parameters:
- description: String - Description of the performed action, displayed inside the progress bar.
- duration: Number - (Optional, default 2) Duration of the action
- condition: Code or String - (Optional, default {true}) Condition that must be met for the action to display
- arguments: Array - (Optional, default []) Arguments passed to the condition
- loaded: Boolean - (Optional, default false) Defines if function is already loaded. This is handled by the function
- Return Value:
- Nothing
Examples
- Example 1:
["Hold that key!",2,{alive player}] spawn BIS_fnc_keyHold;
Additional Information
- See also:
- BIS_fnc_holdActionAdd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note