BIS fnc ffvUpdate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 14: | Line 14: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>if ([[Multiplayer Scripting#Locality|local]] _vehicle) | |x1= <code>if ([[Multiplayer Scripting#Locality|local]] _vehicle) then | ||
{ | { | ||
_vehicle [[animate]] ["Door_1", 1]; | _vehicle [[animate]] ["Door_1", 1]; |
Revision as of 21:36, 12 July 2022
Description
- Description:
- Update Firing From Vehicle feature depending on condition defined in turret's config.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- vehicle call BIS_fnc_ffvUpdate
- Parameters:
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
if (local _vehicle) then { _vehicle animate ["Door_1", 1]; _vehicle call BIS_fnc_ffvUpdate; };
Additional Information
- See also:
- See also needed
Notes
-
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