BIS fnc didJIP: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>")
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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>if ([] call BIS_fnc_didJIP) then { forceRespawn player };</code>
|x1= <sqf>if ([] call BIS_fnc_didJIP) then { forceRespawn player };</sqf>


|seealso= [[remoteExec]] [[remoteExecCall]] [[didJIP]] [[didJIPOwner]] [[exportJIPMessages]]
|seealso= [[remoteExec]] [[remoteExecCall]] [[didJIP]] [[didJIPOwner]] [[exportJIPMessages]]

Revision as of 17:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Return whether or not the local player joined the game while it was already in progress.
Use didJIP instead.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
s1= [] call BIS_fnc_didJIP
Return Value:
Boolean

Examples

Example 1:
if ([] call BIS_fnc_didJIP) then { forceRespawn player };

Additional Information

See also:
remoteExec remoteExecCall didJIP didJIPOwner exportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 25, 2016 - 14:25 (UTC)
R3vo
Instead of using this function one can use the engine command didJIP which does the exact same thing