BIS fnc moduleFDFadeMarker: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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sleep 0.05;
sleep 0.05;
};
};
["tankMarker", 0] call [[BIS_fnc_moduleFDFadeMarker]];
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
};</code>
};</code>


|seealso= [[markerAlpha]] [[setMarkerAlpha]]
|seealso= [[markerAlpha]] [[setMarkerAlpha]]
}}
}}

Revision as of 21:41, 12 July 2022

Hover & click on the images for description

Description

Description:
Gradually change the alpha of the given marker.
Execution:
spawn
Groups:
Modules - Firing Drills

Syntax

Syntax:
[markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
Parameters:
markerName: String
alpha: Number - wanted marker alpha
Return Value:
Boolean - true when done

Examples

Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
Example 2:
Creates a pulsating marker: [] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; };

Additional Information

See also:
markerAlpha setMarkerAlpha

Notes

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