BIS fnc invAdd: Difference between revisions

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|descr=Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
|descr=Adds item to inventory - checks if there is room for it. Checks if add was done by engine.


|s1=[object,class,force] call [[BIS_fnc_invAdd]]
|s1= [object,class,force] call [[BIS_fnc_invAdd]]


|p1=object: [[Object]]
|p1=object: [[Object]]

Revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object,class,force] call BIS_fnc_invAdd
Parameters:
object: Object
class: String - Item class to be added
force: Boolean - (Optional, default false) true to force add item, other items might be removed
Return Value:
Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)

Examples

Example 1:
[ player,"someClass" ] call BIS_fnc_invAdd;

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType

Notes

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