BIS fnc rotateVector2D: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "||||" to "")
Line 29: Line 29:
|seealso= [[BIS_fnc_crossProduct]] [[BIS_fnc_magnitudeSqr]] [[BIS_fnc_vectorFromXToY]]
|seealso= [[BIS_fnc_crossProduct]] [[BIS_fnc_magnitudeSqr]] [[BIS_fnc_vectorFromXToY]]
}}
}}
||||
 


<dl class="command_description">
<dl class="command_description">

Revision as of 16:39, 13 July 2022

Hover & click on the images for description

Description

Description:
This function returns a 2D vector rotated a specified number of degrees around the origin.
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector2D, angle] call BIS_fnc_rotateVector2D
Parameters:
vector2D: Array - 2D vector
angle: Number - Angle in degree
Return Value:
Array - New vector

Examples

Example 1:
[ [5,3], 60 ] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]

Additional Information

See also:
BIS_fnc_crossProduct BIS_fnc_magnitudeSqr BIS_fnc_vectorFromXToY

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on January 21, 2015 - 14:15 (UTC)
AgentRev
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo, which return a clockwise angle, while the rotation is done counterclockwise as per trigonometric conventions.
To counter this, simply negate their output: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D; [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;