BIS fnc spawnObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "Objects" to "Objects")
Line 30: Line 30:
|p7= enableSimulation: [[Boolean]] (Optional, default: false) - shall the simulation of the spawned objects be enabled or not
|p7= enableSimulation: [[Boolean]] (Optional, default: false) - shall the simulation of the spawned objects be enabled or not


|r1= [[Array]] of created [[Object|Objects]]
|r1= [[Array]] of created [[Object]]s


|x1= <code>[[private]] _randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0];
|x1= <code>[[private]] _randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0];

Revision as of 23:39, 12 July 2022

Hover & click on the images for description

Description

Description:
Create a stack of objects at given position or on top of given object (eg. table).
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
Parameters:
position: Array format PositionASL, or Array as [referenceObject, placement]
  • referenceObject: Object
  • placement: String - can be:
    • "BOTTOM" = at the bottom of the object
    • "TOP" = top of the objects boundingbox
    • "GROUND" = sitting just on the ground
    • "ROADWAY" = sitting just on the ground
className: String - class of the object(s) to spawn; all will use the same class
count: Number (Optional, default: 1) - how many objects will be spawned
offsetMatrix: Array (Optional, default: [0,0,0]) - starting spawning position offset
offsetDir: Number (Optional, default: 0) - starting spawning direction offset
dirNoise: Code (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value
enableSimulation: Boolean (Optional, default: false) - shall the simulation of the spawned objects be enabled or not
Return Value:
Array of created Objects

Examples

Example 1:
private _randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; _objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects;

Additional Information

See also:
createVehicle createSimpleObject enableSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note