BIS fnc spawnObjects: Difference between revisions
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|p2= className: [[String]] - class of the object(s) to spawn; all will use the same class | |p2= className: [[String]] - class of the object(s) to spawn; all will use the same class | ||
|p3= count: [[Number]] (Optional, default: 1) | |p3= count: [[Number]] - (Optional, default: 1) how many objects will be spawned | ||
|p4= offsetMatrix: [[Array]] (Optional, default: [0,0,0]) | |p4= offsetMatrix: [[Array]] - (Optional, default: [0,0,0]) starting spawning position offset | ||
|p5= offsetDir: [[Number]] (Optional, default: 0) | |p5= offsetDir: [[Number]] - (Optional, default: 0) starting spawning direction offset | ||
|p6= dirNoise: [[Code]] (Optional, default: {0}) | |p6= dirNoise: [[Code]] - (Optional, default: {0}) spawned object direction delta from the starting direction, defined as code returning dir delta value | ||
|p7= enableSimulation: [[Boolean]] (Optional, default: false) | |p7= enableSimulation: [[Boolean]] - (Optional, default: false) shall the simulation of the spawned objects be enabled or not | ||
|r1= [[Array]] of created [[Object]]s | |r1= [[Array]] of created [[Object]]s | ||
|x1= < | |x1= <sqf> | ||
_objects = [ | private _randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; | ||
_objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects; | |||
</sqf> | |||
|seealso= [[createVehicle]] [[createSimpleObject]] [[enableSimulation]] | |seealso= [[createVehicle]] [[createSimpleObject]] [[enableSimulation]] | ||
}} | }} |
Latest revision as of 14:40, 13 July 2022
Description
- Description:
- Create a stack of objects at given position or on top of given object (eg. table).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
- Parameters:
- position: Array format PositionASL, or Array as [referenceObject, placement]
- className: String - class of the object(s) to spawn; all will use the same class
- count: Number - (Optional, default: 1) how many objects will be spawned
- offsetMatrix: Array - (Optional, default: [0,0,0]) starting spawning position offset
- offsetDir: Number - (Optional, default: 0) starting spawning direction offset
- dirNoise: Code - (Optional, default: {0}) spawned object direction delta from the starting direction, defined as code returning dir delta value
- enableSimulation: Boolean - (Optional, default: false) shall the simulation of the spawned objects be enabled or not
- Return Value:
- Array of created Objects
Examples
- Example 1:
Additional Information
- See also:
- createVehicle createSimpleObject enableSimulation
Notes
-
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