BIS fnc diagBulletCam: Difference between revisions

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m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1")
m (Text replacement - "<code>([^<]*)\[\[[^|]+\| *([a-zA-Z= _]+) *\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>")
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_ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired";
_ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired";
sleep 10;
sleep 10;
_unit removeEventHandler ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code>
_unit removeEventHandler ["fired", _ehIndex];</code>


|seealso= [[:Category:Event_Handlers|Event Handlers]] [[:Category:Command_Group:_Camera_Control|Camera Control Commands]]
|seealso= [[:Category:Event_Handlers|Event Handlers]] [[:Category:Command_Group:_Camera_Control|Camera Control Commands]]
}}
}}

Revision as of 11:16, 13 July 2022

Hover & click on the images for description

Description

Description:
Add a "bullet camera" to shots fired by the specified unit.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
unit call BIS_fnc_diagBulletCam
Parameters:
unit: Object - the shooting unit. Can be a vehicle.
Return Value:
Boolean - true when done

Examples

Example 1:
player call BIS_fnc_diagBulletCam;
Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];

Additional Information

See also:
Event Handlers Camera Control Commands

Notes

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