BIS fnc respawnMenuInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[player,5] call | |x1= <code>[player,5] call BIS_fnc_respawnMenuInventory;</code> | ||
|seealso= [[Arma 3: Respawn]] | |seealso= [[Arma 3: Respawn]] | ||
}} | }} |
Revision as of 16:56, 13 July 2022
Description
Syntax
- Syntax:
- [player, respawnDelay, revive] call BIS_fnc_respawnMenuInventory
- Parameters:
- player: Object - Player unit
- respawnDelay: Number - (Optional, default 3) Respawn delay
- revive: Boolean - (Optional, default false) If unit was revived
- Return Value:
- Nothing
Examples
- Example 1:
[player,5] call BIS_fnc_respawnMenuInventory;
Additional Information
- See also:
- Arma 3: Respawn
Notes
-
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