BIS fnc respawnMenuPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
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|x1= < | |x1= <sqf>[player,5] call BIS_fnc_respawnMenuPosition;</sqf> | ||
|seealso= [[Arma 3: Respawn]] | |seealso= [[Arma 3: Respawn]] |
Revision as of 17:00, 13 July 2022
Description
Syntax
- Syntax:
- [player, respawnDelay, revive] call BIS_fnc_respawnMenuPosition
- Parameters:
- player: Object - Player unit
- respawnDelay: Number - (Optional, default 3) Respawn delay
- revive: Boolean - (Optional, default false) If unit was revived
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Respawn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 15, 2021 - 18:14 (UTC)
- Ilias38rus
- Use `setPlayerRespawnTime 0;` to respawn on selected position (certain gets selected by default), or position of death, if there is no the RP-s .