BIS fnc wpArtillery: Difference between revisions

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m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
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|r1= [[Boolean]] - [[true]] when done
|r1= [[Boolean]] - [[true]] when done


|x1= <code>[group player, getMarkerPos "artilleryStrike", objNull, 30, "8Rnd_82mm_Mo_shells"] call [[BIS_fnc_wpArtillery]];</code>
|x1= <code>[group player, getMarkerPos "artilleryStrike", objNull, 30, "8Rnd_82mm_Mo_shells"] call BIS_fnc_wpArtillery;</code>


|seealso= [[doArtilleryFire]] [[inRangeOfArtillery]]
|seealso= [[doArtilleryFire]] [[inRangeOfArtillery]]
}}
}}

Revision as of 16:56, 13 July 2022

Hover & click on the images for description

Description

Description:
Let group members fire artillery barrage on waypoint position. Units must have magazine type.
Execution:
call
Groups:
Waypoints

Syntax

Syntax:
[group, position, target, firedRounds, type] call BIS_fnc_wpArtillery
Parameters:
group: Group
position: Array format Position
target: Object - (Optional, default objNull) unused parameter
firedRounds: Number - (Optional, default 100) number of fired rounds
type: String - (Optional, default "") magazine type to be used. If empty, first found magazine will be used
Return Value:
Boolean - true when done

Examples

Example 1:
[group player, getMarkerPos "artilleryStrike", objNull, 30, "8Rnd_82mm_Mo_shells"] call BIS_fnc_wpArtillery;

Additional Information

See also:
doArtilleryFire inRangeOfArtillery

Notes

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