Example Code: Remove NVGs From Enemies: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 15: | Line 15: | ||
{{Feature | Informative | | {{Feature | Informative | | ||
* [[opfor]] has been introduced in {{GVI|arma3|0.50}} | * [[opfor]] has been introduced in {{GVI|arma3|0.50}} | ||
* | * <sqf inline>_array select _code</sqf> has been introduced in {{GVI|arma3|1.56}} | ||
}} | }} | ||
Revision as of 17:03, 25 July 2022
Arma 3
Arma 3
Arma 2
private "_enemySide"; // private definition of the _enemySide variable
_enemySide = east; // value attribution to _enemySide
{
if (side _x == _enemySide) then // if the unit is on the _enemySide, process the next step
{
_x removeWeapon "NVGoggles"; // removal of the enemy unit's NVG
}
} forEach allUnits; // going through -all- units
private "_enemySide"; // private definition of the _enemySide variable
_enemySide = east; // value attribution to _enemySide
{
if (side _x == _enemySide) then // if the unit is on the _enemySide, process the next step
{
_x removeWeapon "NVGoggles"; // removal of the enemy unit's NVG
}
} forEach _unitsArray; // going through provided units - allUnits has been introduced in Arma 2
Operation Flashpoint
; remove its NVG for each provided enemy units
"_x removeWeapon ""NVGoggles""" forEach _enemyUnitsArray