R3vo/Sandbox – User
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{{ | {{TOC|side||3}} | ||
<gallery mode="packed" heights="175px"> | |||
Reforger Video Settings.jpg | |||
</gallery> | |||
== Settings == | |||
{{Feature|Informative| | |||
: {{Colorball|red|1.125}} means a heavy impact on performance | |||
: {{Colorball|orange|1.125}} means an average impact | |||
: {{Colorball|green|1.125}} means little to no performance impact. | |||
}} | |||
{| class="wikitable" | {| class="wikitable" | ||
! Category !! Setting !! CPU !! GPU !! Additional Details | |||
|- | |||
| rowspan="1" style="text-align: center" | | |||
=== Presets === | |||
| Quality Presets || {{Colorball|red}} || {{Colorball|red}} || Choose from one of four quality presets. Preset ''Custom'' is automatically set once a setting was adjusted manually. | |||
|- | |||
| rowspan="7" style="text-align: center" | | |||
=== General === | |||
| Window mode || {{Colorball|red}} || {{Colorball|orange}} || Defines how the window is displayed. Also influences the Render Scale / Resolution setting. | |||
|- | |||
| Render scale / Resolution || {{Colorball|red}} || {{Colorball|red}} || Define the resolution at which the game scene will be rendered. A reduced resolution will drastically improve performance and a very high loss of image quality. It is recommended to use the default monitor resultion. | |||
|- | |||
| FidelityFX Super Resolution 1.0 || {{Colorball|green}} || {{Colorball|orange}} || ? | |||
|- | |||
| V-Sync || {{Colorball|red}} || {{Colorball|green}} || The thing no one uses since Freesync/G-Sync ;) | |||
|- | |||
| FPS limit || {{Colorball|green}} || {{Colorball|orange}} || Limit your FPS to reduce stuttering and power consumption due to unnecessary high frame rates. | |||
|- | |||
| Draw distance || {{Colorball|red}} || {{Colorball|green}} || Overall terrain draw distance. | |||
|- | |||
| Nearby depth of field|| {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m | |||
|- | |||
| rowspan="5" style="text-align: center" | | |||
=== Post-processing === | |||
| Post-process anti aliasing || {{Colorball|red}} || {{Colorball|orange}} || Terrain's view distance | |||
|- | |||
| Depth of field quality || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
|- | |||
| Ambient occlusion (HBAO) || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m | |||
|- | |- | ||
| Screen space reflecions || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
|- | |- | ||
| | | Contact shadows || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m | ||
|- | |- | ||
| | | rowspan="13" style="text-align: center" | | ||
=== Quality === | |||
| Hardware anti-aliasing || {{Colorball|red}} || {{Colorball|orange}} || Terrain's view distance | |||
|- | |- | ||
| | | Foliage smoothing || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | ||
|- | |- | ||
| | | Model geometric detail || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m | ||
|- | |- | ||
| | | Object draw distance || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | ||
|- | |- | ||
| | | Terrain surface detail || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m | ||
|- | |- | ||
| | | Texture detail || {{Colorball|red}} || {{Colorball|orange}} || Terrain's view distance | ||
|- | |- | ||
| | | Texture filtering || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | ||
|- | |- | ||
| | | Grass quality || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m | ||
|} | |- | ||
| Grass draw distance || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
|- | |||
| Shadow quality || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m | |||
|- | |||
| Distant shadows || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m | |||
|- | |||
| Render target format || {{Colorball|red}} || {{Colorball|green}} || Object's view distance - ''The'' CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
|- | |||
| Environment quality || {{Colorball|green}} || {{Colorball|orange}} || Shadows' draw distance - range 50..200m | |||
|- | |||
{{GameCategory|armaR}} |
Revision as of 16:52, 21 October 2022
Settings
Category | Setting | CPU | GPU | Additional Details |
---|---|---|---|---|
Presets |
Quality Presets | Choose from one of four quality presets. Preset Custom is automatically set once a setting was adjusted manually. | ||
General |
Window mode | Defines how the window is displayed. Also influences the Render Scale / Resolution setting. | ||
Render scale / Resolution | Define the resolution at which the game scene will be rendered. A reduced resolution will drastically improve performance and a very high loss of image quality. It is recommended to use the default monitor resultion. | |||
FidelityFX Super Resolution 1.0 | ? | |||
V-Sync | The thing no one uses since Freesync/G-Sync ;) | |||
FPS limit | Limit your FPS to reduce stuttering and power consumption due to unnecessary high frame rates. | |||
Draw distance | Overall terrain draw distance. | |||
Nearby depth of field | Shadows' draw distance - range 50..200m | |||
Post-processing |
Post-process anti aliasing | Terrain's view distance | ||
Depth of field quality | Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
Ambient occlusion (HBAO) | Shadows' draw distance - range 50..200m | |||
Screen space reflecions | Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
Contact shadows | Shadows' draw distance - range 50..200m | |||
Quality |
Hardware anti-aliasing | Terrain's view distance | ||
Foliage smoothing | Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
Model geometric detail | Shadows' draw distance - range 50..200m | |||
Object draw distance | Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
Terrain surface detail | Shadows' draw distance - range 50..200m | |||
Texture detail | Terrain's view distance | |||
Texture filtering | Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
Grass quality | Shadows' draw distance - range 50..200m | |||
Grass draw distance | Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
Shadow quality | Shadows' draw distance - range 50..200m | |||
Distant shadows | Shadows' draw distance - range 50..200m | |||
Render target format | Object's view distance - The CPU killer. Set to about 1/3 to 1/2 of terrain's view distance | |||
Environment quality | Shadows' draw distance - range 50..200m |